Fighting enemies in WOR is different than most games I have played. You are the only player who can see the normal enemies (“leaders”, which have stars beside their names, can be seen by everyone) and you are the only one who can fight them.
As you progress and gain levels you will begin to see different enemies that get stronger and more difficult to fight. Beware that enemies can look identical but be different levels at the same time.
Enemies seem to be spread out over the map randomly although I have noticed the farther north you go, the more difficult animals you will find. Also, I find more “leaders” around Flight Path 3 in the north which have higher hitpoints but aren’t always stronger so it can be faster experience.
Experience Points – This is a tricky one. As you increase your combat level the experience you get for an specific level enemy changes….. Weird I know….
For example: If you are lvl 5 and you fight a lvl 5 enemy with 100hp you will receive 100exp. If you are lvl 6 and you fight the same lvl 5 enemy with 100hp, you will receive 25% less exp, giving you 75xp instead of the 100 you got when you were the same level.
Each level difference between you and the enemy increases or decreases the exp given by 25%.
Another example: If you are lvl 5 and you kill a lvl 6 enemy with 100hp, you receive 125xp.
I’m not a big fan of this system yet. Once you get so many levels above a enemy, you no longer receive exp for killing that enemy. The enemy will also stop dropping items after the kill (no coins, meat, bones, skins or items for your hard work).